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4th Edition Rules - comment now or forever shut yer trap!
09-15-2013, 09:04 AM,
RE: 4th Edition Rules - comment now or forever shut yer trap!
(09-14-2013, 12:59 PM)rerathbun Wrote:
(09-12-2013, 07:13 AM)Matt W Wrote: Something that does bother me, however, is the use of infantry anti-tank weapons. In the SSRs this usually requires the infantry unit to be activated. That means that the defender in an assault hex can't use the AT capability. I would expect that such weapons could be used once per turn where the units are involved in assault combat (if neither player assaults at all I could see not firing the weapons).

At the very least, I'd propose that defending infantry anti-tank weapons should be usable each turn they are assaulted in town hexes, and on the first assault turn if entrenched (and maybe dug-in). That simulates the anti-tank teams hiding in buildings, or set up in cover to ambush the tanks.

Disclaimer: All I know about anti-tank tactics I learned from watching Band of Brothers and documentaries showing 14-year-olds with Panzerfausts in the streets of Berlin.

We could write a standard rule for INF with at weapons that supersedes SSRs. i would thin the players should have to choose--either the AT fire or the INF strength for the assault, not both. An AFV should not either.
Thoughts?
Lead, follow, or get out of the way.
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RE: 4th Edition Rules - comment now or forever shut yer trap! - by Airlifter - 09-15-2013, 09:04 AM

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