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4th Edition Rules - comment now or forever shut yer trap!
09-14-2013, 11:45 PM,
#99
RE: 4th Edition Rules - comment now or forever shut yer trap!
The infantry do suffer because you are rolling on a higher column. Therefore their chances of an M2 check increase.

2 x INF and tank advance into a hex with a 2 x GREN and Leader.

2 x GREN and leader would usually be a 13col (6+6+leader) when defending unless leader adds 1 from a fire mod he might have.

They roll for fausts and roll a 5 & a 6 (one roll each)

This now puts them on the 24col instead of 13col.

On the 13col, the attacking INF had a 1 in 6 chance of No Effect against them, then M, M1, M2 with a kill on 5 or 6 (or 1 in 3).

Now, they will be on M1 minimum with a double chance of a kill, half of which are a double kills too !).

Even if the INF don't get take a hit, they have a 87% chance of suffering an M2 as opposed to a 50% chance under previous rules.

They'd actually be better off not taking an AFV with them. In fact, if the attackers were 2 x US INF and an M4, they would have 21pts for a 18col. If they took 3 x INF, it would still be an 18col. You may argue that the tank gives them a +1col, but the risks of this far outweigh reward. That is not historical as combined INF and tank in Westwall battles in the town were very common. Yes there was risk, but balanced with reward. These proposed column shifts upwards for defenders are too drastic.

No, this is not working for me at all.
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RE: 4th Edition Rules - comment now or forever shut yer trap! - by vince hughes - 09-14-2013, 11:45 PM

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