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4th Edition Rules - comment now or forever shut yer trap!
09-14-2013, 10:40 AM,
#82
RE: 4th Edition Rules - comment now or forever shut yer trap!
(09-14-2013, 10:29 AM)Airlifter Wrote:
(09-14-2013, 12:12 AM)Matt W Wrote: Let's debate this:

12.11...This is called "assault movement." They may do this only if they start their activation adjacent to the enemy-occupied hex they wish to enter, even if the hex is vacated due to other results during the current activation (EXCEPTION: Cavalry Charges, 15.31), and must stop moving once they've entered the hex. This initiates an assault (or reinforces an existing one).

The purpose of the proposal is to permit assault movement in the odd situation that an assaulted hex becomes vacant due to direct fire or whatever during the current activation.

I'm not following your train of thought. please spell this out as an example.

There are two situations for this a pre-assault kill and a post-assault kill.

Pre-Assault kill.

Lt and INF in one hex FIRE active as well as a HMG and INF in an adjacent hex. All are next to an enemy INF. The HMG/INF DF into the enemy INF and completely destroy it. Matt is advocating that the Lt and INF can still assault into the now empty hex.

Post-Assault kill.

In an assault hex a LT and two INF activate to FIRE. There is and enemy INF in the assault hex. Only the LT and ONE INF assault and complete destroy the INF. The other FIRE activated INF could now assault into another hex adjacent to the now ended assault hex.
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RE: 4th Edition Rules - comment now or forever shut yer trap! - by campsawyer - 09-14-2013, 10:40 AM

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