Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
4th Edition Rules - comment now or forever shut yer trap!
09-13-2013, 10:24 AM,
#48
RE: 4th Edition Rules - comment now or forever shut yer trap!
(09-11-2013, 11:02 AM)Michael Murphy Wrote:
(09-11-2013, 10:30 AM)JayTownsend Wrote: I haven't had a lot of time lately but here is one:

Placement of Wreck counters for not only Bridges and town hexes but also for Tanks/AFVs eliminated or reduced while traveling on a road hex.

If the vehicle's can generate a wreck in a town or bridge hex it should also be capable of leaving a wreck in other terrain as well. How about when the target is in a woods hex or on an embankment? Shouldn't any restrictive terrain be eligible for wreck placement?

All the current terrain, and the proposed roads, are constricted terrain. The hex is 200M square (more or less, but the road or bridge, or town (buildings and roads really) are narrow and constricting. Losing a couple tanks in there makes it rough to move through for other vehicles. Open terrain would take a BUNCH of lost tanks to make it tough to pass by. In one 1967 scenario the Israelis lost almost 50 tanks in a small valley, yet congestion on the battlefield was not the problem. But telling which tanks were dead and which could still fire--now THAT was a problem. In that case, the Israelis intentionally played doggo until the Jordanians (I think) came off the hill and then shot them up. Surprise!
John
Reply


Messages In This Thread
RE: 4th Edition Rules - comment now or forever shut yer trap! - by Airlifter - 09-13-2013, 10:24 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)