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[House Rules] admittedly insane: adding chit-draw to determine activation
06-17-2012, 04:38 PM,
#9
RE: admittedly insane: adding chit-draw to determine activation
(06-17-2012, 04:29 PM)Shad Wrote:
(06-17-2012, 04:19 PM)upintheattic Wrote: That's looking a little hybridized. I think it'd be better to nix alternating activations completely and just go with chit-draw activation, meaning once all chits are drawn that's it, you're done for the turn just as if you'd rolled FOW.

You're not worried about the Soviets getting only 5 chits with 20~25 platoons on the board? And what about forced demoralization recovery?

Actually, I was. If one chit per leader is too few, go with two per leader.

As for forced demoralization recovery, it doesn't happen in standard PG if the turn ends due to FOW before you've tried to recover the unit. The chit draw system would likely be tougher on demoralized units that have fled since a player will be unlikely to burn a whole chit on recovering a lone demoralized unit. Odds are, this system would be a relatively brutal variant that would result in quicker games.
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RE: admittedly insane: adding chit-draw to determine activation - by upintheattic - 06-17-2012, 04:38 PM

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