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8.2 Limiting Terrain, specifically hills
04-24-2013, 07:49 PM,
#4
RE: 8.2 Limiting Terrain, specifically hills
(04-24-2013, 01:25 PM)upintheattic Wrote:
(04-23-2013, 08:48 PM)daxelos Wrote: Probably this has generally been discussed allready several times, I spotted a detail, that I found nothing about.

In Afrika Korps the special rules for hills are exactly like in the ruleboook, meaning that a hill hex is absolutely limiting terrain, regardless from the position of the spotter.
"Units occupying hill may not be spotted by enemy units more than 3 hexes away!

But in Battle of the Bulge it says:
"units occupying hill hexes may not be spotted by enemy units on lower level terrain more than three hexes away.

Has anyone else noticed this?
What is your opinion, should the rule from Bulge be retrofitted to older games?
Is it relevant at all, because it is clearly different from the main rulebook?

Bear in mind that Battle of the Bulge came out long before the 3rd Edition rulebook came out, so lots of what's in BotB is outdated. When in doubt, just stick with the core rulebook.

Thanks for that bit of information, I was not aware of this.
Do you know if there are any plans for a forth edition of the rules?
As an added concern it seems very likely the the scenarios of the Bulge game were playtested with the "modified" hill rules, quoted above.
So it would be best to know exactly which hill rule(s) where used in the making of which game. A wish witch is very unlikely to be fulfilled, but this element of uncertainty kind of annoys me, I have to say.

But, keeping with the spirit of the game, in games where it is not specifically stated I maybe will just roll a die at the beginning of each scenario to see if it has got "broken hills" (absolutely limiting terrain) or "round hills" (only limiting terrain if looked at from below, as in the rules of Battle of the Bulge).

Thanks,
Daniel.
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RE: 8.2 Limiting Terrain, specifically hills - by daxelos - 04-24-2013, 07:49 PM

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