RE: Remedial Assault Hex Exiting
Here's another assault hex fleeing issue.
I have a unit in an assault hex that is supposed to flee, but all 6 hexes around it are occupied by enemy units. So, I think 14.33 governs and he goes to ground.
However, then I notice that one of the hexes is occupied only by a loaded wagon. 6.71 says units can freely enter hexes containing only transports, and that they eliminate the transports.
It seems odd to me that fleeing units could eliminate anyone, even just a loaded transport. And the rules aren't clear on this.
Any thoughts?
|