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units that "may not move"
02-07-2022, 12:44 AM,
#8
RE: units that "may not move"
(02-05-2022, 11:43 AM)plloyd1010 Wrote:
(02-05-2022, 11:24 AM)cjsiam Wrote: So "no move" should be "no move or fire activation" until the condition of sighting enemy is met, perhaps?

Given it's about them "going about their business", not knowing of the approaching problem....this would clarify it all...

No fire seems superfluous.
Worse, I think it would be incorrect....
A fire activation requires target, requires sighting......
I suspect that would be in most activating conditions...

So "no voluntary move activation"
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Messages In This Thread
units that "may not move" - by t1M0t8yk - 02-03-2022, 10:49 PM
RE: units that "may not move" - by cjsiam - 02-04-2022, 01:58 AM
RE: units that "may not move" - by plloyd1010 - 02-04-2022, 04:37 AM
RE: units that "may not move" - by plloyd1010 - 02-04-2022, 10:10 AM
RE: units that "may not move" - by cjsiam - 02-05-2022, 11:24 AM
RE: units that "may not move" - by plloyd1010 - 02-05-2022, 11:43 AM
RE: units that "may not move" - by cjsiam - 02-07-2022, 12:44 AM
RE: units that "may not move" - by Hugmenot - 02-10-2022, 04:49 AM
RE: units that "may not move" - by t1M0t8yk - 02-12-2022, 10:35 AM
RE: units that "may not move" - by plloyd1010 - 02-12-2022, 11:14 AM

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