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A matter of scale
05-17-2018, 05:43 AM,
#5
RE: A matter of scale
(05-17-2018, 04:06 AM)richvalle Wrote: Hmm. How does it sound so far? I really enjoy CC but I have, nor really want, many WWI games.   I have one IA's but have never played it or read the rules.

As I said, mostly similar.  The maps are gorgeous, including a couple that are basically completely cratered.  There are tanks!

One thing that bugs me is that there are counters in there in more colorful uniforms that represent 1914 units, as opposed to later in the war.  But the unit values are identical, so why bother?

A couple of differences I've noticed so far, besides the tanks.

1.  A Jammed result affects all weapons firing, not just 1.
2.  There is a subordinate activation system, but only from the highest ranking leader.  He can then chain it through a bunch of lower leaders, although here a Lt can activate another Lt (unlike IA/PG)
3.  Units not in range of a leader at the end of a turn and not in an objective hex, carrying a weapon or on a friendly board edge are automatically suppressed for being out of cohesion.
4.  Each side has strategy cards, which can be used for a function or for +1 on any die roll.

I know there are supposed to be differences in the artillery rules, I haven't gotten to them yet.  
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Messages In This Thread
A matter of scale - by J6A - 05-17-2018, 04:02 AM
RE: A matter of scale - by richvalle - 05-17-2018, 04:06 AM
RE: A matter of scale - by J6A - 05-17-2018, 05:43 AM
RE: A matter of scale - by Hugmenot - 05-17-2018, 04:23 AM
RE: A matter of scale - by J6A - 05-17-2018, 05:39 AM
RE: A matter of scale - by richvalle - 05-17-2018, 05:56 AM

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