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[Rules] Activating units outside of an Assault to move on a IF
10-08-2018, 07:41 AM,
#13
RE: Activating units outside of an Assault to move on a IF
I figure that the good-order officer in the assault activates his hex and the unit in the adjacent hex (12.51). The good order units in the assault hex are activated to "fire", as is the one in the adjacent hex (3.13). The DM unit in the assault hex is activated to "move" for the recovery attempt (3.13). Then, the DM units act first; if he recovers (with a "move" order, he's done for the turn), the assault will take place using the other two units in the assault hex (option A); iif he doesn't, he moves to an adjacent hex in DM condition (Option B). In the case of Option A, the adjacent unit stays put, takes no action, and is marked "spent" since Rule 12.51states that it is not influenced "in any other way if they don't enter the assault hex". With Option B, the adjacent unit enters the fray and joins in the assault attack. I think that all follows the rules, as they indicate that units are moved "one at a time" (Opening ppg. of Rule 5) and describe assault as "moving into the assault hex" even though the order is done as a "fire" order (3.13).
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RE: Activating units outside of an Assault to move on a IF - by Schoenwulf - 10-08-2018, 07:41 AM

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