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[Rules] Question on elevations/slopes, and, spotting
08-11-2017, 01:24 AM,
#11
RE: Question on elevations/slopes, and, spotting
(07-30-2017, 09:12 AM)Poor Yorek Wrote: 8.42 covers all cases that would block LOS between units at two different elevations as they (the rules) are couched in terms of relative elevations.  So, yes, a unit spotting from 40-m would see over any 20-m obstruction, even a unit "hiding" right behind one (e.g. a unit in a clear hex just "behind" a 20-m woods or town.  Of course, a town or woods on a 20-m elevation is itself effectively 40-m.  

Agreed. As another (painful) example, consider RtB map #14 and its large wooded hills (40m and 60m high). I've played scenario #13 "Hard go" from Go for Broke and it was indeed ... hard going. One unit on the top of the hill has a clear view on most of the woods hexes down there.
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08-11-2017, 04:14 AM,
#12
RE: Question on elevations/slopes, and, spotting
(08-11-2017, 01:24 AM)leonard Wrote:
(07-30-2017, 09:12 AM)Poor Yorek Wrote: 8.42 covers all cases that would block LOS between units at two different elevations as they (the rules) are couched in terms of relative elevations.  So, yes, a unit spotting from 40-m would see over any 20-m obstruction, even a unit "hiding" right behind one (e.g. a unit in a clear hex just "behind" a 20-m woods or town.  Of course, a town or woods on a 20-m elevation is itself effectively 40-m.  

Agreed. As another (painful) example, consider RtB map #14 and its large wooded hills (40m and 60m high). I've played scenario #13 "Hard go" from Go for Broke and it was indeed ... hard going. One unit on the top of the hill has a clear view on most of the woods hexes down there.

Of course, limiting terrain still applies.
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