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Design flaw?
01-23-2017, 04:31 AM,
#2
RE: Design flaw?
If you want to use the victory conditions from Kokoda Trail, scenario #4: Pursuit, it should be the same:

Victory Conditions:
A player who scores three to six more victory points (VPs) than his opponent scores a Minor Victory, and a player who scores at least seven more VPs than his opponent scores a Major Victory. Any other result is a draw. Players score victory points as follows:

Australian:
* One VP for each Japanese step eliminated.
* Three VPs if the village hex is under Australian control at the end of play.

Japanese:
* One VP for each Australian step eliminated.
* Five VPs if the village hex is under Japanese control at the end of play.

Anyway, that is what I would use, as I do not own Kokoda Campaign but only Kokoda Trail but I'll bet the scenario is pretty much the same, as it uses the same counters and maps.
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Messages In This Thread
Design flaw? - by Schoenwulf - 01-23-2017, 02:13 AM
RE: Design flaw? - by JayTownsend - 01-23-2017, 04:31 AM
RE: Design flaw? - by Schoenwulf - 01-24-2017, 01:12 AM
RE: Design flaw? - by Hugmenot - 01-24-2017, 01:11 AM
RE: Design flaw? - by Matt W - 01-24-2017, 11:32 AM
RE: Design flaw? - by Schoenwulf - 01-24-2017, 03:24 PM
RE: Design flaw? - by Matt W - 01-25-2017, 02:47 PM

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