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Dom Butgenbach
07-15-2012, 02:06 AM,
#1
Dom Butgenbach
While playing "Crossroads : hunting panthers", scenario of the month, I dived into my Battle of the Bulge books, studied the maps further ... and decided to design a new map for Dom Butgenbach "à la Cassino"... A more historical one. Have a look at it just below.

You will notice the creeks : these are necessary to picture that battle correctly. The Butgenbach domain commanded the east to west road from Bullingen but it was a narrow corridor (about 1 km wide) with soggy ground outside of the roads. Use the Beyond Normandy rules for creeks and Fall of France rules for hedges. All woods are normal except for one lone Light wood hex that looks like an orchard. Ignore the fields.
We might add : each vehicle moving into a hex with a creek hexside without using road movement must roll for bog : roll one die, if the result is 1 or 2, the vehicle loses one step.

As for victory conditions : the German wins at the end of the game, if he controls the lone town hex and all hexes of the east-west road (demoralized US units do not contest control).


Attached Files Image(s)
   
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07-15-2012, 02:11 AM,
#2
RE: Dom Butgenbach
Wow. Great map!
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07-15-2012, 04:59 AM,
#3
RE: Dom Butgenbach
Quote: All woods are normal except for one lone Light wood hex that looks like an orchard. Ignore the fields.

So hexes 0903 and 1003 which have differing shading on the woods are taken to be regular woods - the shading is just a visual effect? 0611 is the light woods/orchard?

Nicely done.
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07-15-2012, 07:15 AM,
#4
RE: Dom Butgenbach
Made with Hexdraw?
Looks good.
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07-15-2012, 11:29 AM,
#5
RE: Dom Butgenbach
[quote='Poor Yorek' pid='1328' dateline='1342292361']
Quote: All woods are normal except for one lone Light wood hex that looks like an orchard. Ignore the fields.

So hexes 0903 and 1003 which have differing shading on the woods are taken to be regular woods - the shading is just a visual effect? 0611 is the light woods/orchard?

Thanks.
Yes, 0903 and 1003 are recent cuttings in the woods. I could change the shading to normal woods. 0611 is the light woods hex.
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07-15-2012, 11:32 AM,
#6
RE: Dom Butgenbach
(07-15-2012, 07:15 AM)plloyd1010 Wrote: Made with Hexdraw?
Looks good.

Thanks. Yes, I used Hexdraw with a reworked google earth background (most of the buildings there are new ones).
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07-15-2012, 11:55 PM,
#7
RE: Dom Butgenbach
This is very interesting. When I was stationed in Germany in the late 1980s, my battalion (1-48 Inf (M)) did a Professional Development tour of this area. I spent a couple of nights in Bullingen. William C.C. Cavanagh, who wrote the book "Krinkelt-Rocherath, the Battle for the Twin Villiages," took us on a terrain walk of the fighting in this area. It was a very good tour. He grew up there and then studied the North Shoulder fighting. I have a signed copy of his book. I believe or not, I have not read it yet. So I just went and fond it and put in in the 'to read' pile.

1-48th's lineage and honors went back to the 23rd Armored Infantry Battalion which fought at St. Vith.

Attached is the signed title page of the book.


Attached Files
.pdf   KR Ttile page.pdf (Size: 309.55 KB / Downloads: 17)
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07-17-2012, 10:38 PM,
#8
RE: Dom Butgenbach
(07-15-2012, 07:15 AM)plloyd1010 Wrote: Made with Hexdraw?
Looks good.

Never heard of Hexdraw before. Looks helpful - thanks for the tip!
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07-22-2012, 12:59 PM,
#9
RE: Dom Butgenbach
Nice work, Leonard!

I've never used it before... can those centerpoints be disabled in Hexdraw?
...came for the cardboard, stayed for the camaraderie...
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07-26-2012, 07:50 PM,
#10
RE: Dom Butgenbach
(07-22-2012, 12:59 PM)Shad Wrote: Nice work, Leonard!

I've never used it before... can those centerpoints be disabled in Hexdraw?

Hi Shad !
Thanks for appreciation.
Yes, the center dots can be removed or made bigger or smaller at will.
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