Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Dom Butgenbach
07-15-2012, 02:06 AM,
#1
Dom Butgenbach
While playing "Crossroads : hunting panthers", scenario of the month, I dived into my Battle of the Bulge books, studied the maps further ... and decided to design a new map for Dom Butgenbach "à la Cassino"... A more historical one. Have a look at it just below.

You will notice the creeks : these are necessary to picture that battle correctly. The Butgenbach domain commanded the east to west road from Bullingen but it was a narrow corridor (about 1 km wide) with soggy ground outside of the roads. Use the Beyond Normandy rules for creeks and Fall of France rules for hedges. All woods are normal except for one lone Light wood hex that looks like an orchard. Ignore the fields.
We might add : each vehicle moving into a hex with a creek hexside without using road movement must roll for bog : roll one die, if the result is 1 or 2, the vehicle loses one step.

As for victory conditions : the German wins at the end of the game, if he controls the lone town hex and all hexes of the east-west road (demoralized US units do not contest control).


Attached Files Image(s)
   
Reply


Messages In This Thread
Dom Butgenbach - by leonard - 07-15-2012, 02:06 AM
RE: Dom Butgenbach - by drockland - 07-15-2012, 02:11 AM
RE: Dom Butgenbach - by Poor Yorek - 07-15-2012, 04:59 AM
RE: Dom Butgenbach - by leonard - 07-15-2012, 11:29 AM
RE: Dom Butgenbach - by plloyd1010 - 07-15-2012, 07:15 AM
RE: Dom Butgenbach - by leonard - 07-15-2012, 11:32 AM
RE: Dom Butgenbach - by drockland - 07-17-2012, 10:38 PM
RE: Dom Butgenbach - by Blackcloud6 - 07-15-2012, 11:55 PM
RE: Dom Butgenbach - by Shad - 07-22-2012, 12:59 PM
RE: Dom Butgenbach - by leonard - 07-26-2012, 07:50 PM
RE: Dom Butgenbach - by tanzerleader - 07-27-2012, 04:34 PM
RE: Dom Butgenbach - by campsawyer - 07-27-2012, 09:34 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)