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Wire?
#21
Sorry, I'm not sure what you're asking. All I'm saying is that Dr. Mike used to be very against Vassal mods and refused to officially allow them, at least beyond the intro Airborne one. Now, with your hard work he's allowing more of them to be available.

And thus since he's reversed his mind on Vassal maybe, if someone else was going to do the work at least, he'd allow living rules.
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#22
You seemed to be suggesting a living rules implementation method through Vassal modules, rather that the opening of a policy change. I do not see an implementation path for rules except via help file entries. Since one is supposed to already have access to the dead-tree version of the games, such an implementation would be superfluous, and probably contrary to Dr. Mike's intended permission.

A special rules section for Wire, AT Ditches, Surrender, Dragging Guns, and whatever else, would probably be the best option until a living rules portion appears at APL.
... actually you Americans are probably the most dangerous people in the world. This is because you treat war as a job, and your culture has an excellent work ethic.
-- paraphrased from John Keegan's Fields of Battle

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#23
Richvalle, I volunteered last year (I am one of the developers) and my offer was declined.

I would like to write a series of illustrated examples of play at some point but that's not going to happen this year.
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#24
(10-31-2016, 11:35 PM)plloyd1010 Wrote: You seemed to be suggesting a living rules implementation method through Vassal modules, rather that the opening of a policy change. I do not see an implementation path for rules except via help file entries. Since one is supposed to already have access to the dead-tree version of the games, such an implementation would be superfluous, and probably contrary to Dr. Mike's intended permission.

A special rules section for Wire, AT Ditches, Surrender, Dragging Guns, and whatever else, would probably be the best option until a living rules portion appears at APL.

Oh heck no, sorry. I was just trying to say he changed his mind on one so maybe he would on the other. I can see where rules wouldn't be included.

Though, while playing with a Vassal mod I frequently come here and check the online rules to make sure I'm doing something right so it's kind of a moot point. 

A special rules section would be nice. 

Thanks,

rv
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#25
(11-01-2016, 12:37 AM)Hugmenot Wrote: Richvalle, I volunteered last year (I am one of the developers) and my offer was declined.

I would like to write a series of illustrated examples of play at some point but that's not going to happen this year.

Well, thanks for trying.   Smile

I do like having the rules and any additions/errata combined. Having to read the old and then the new and then going back to the old to see what the new one is talking about just doesn't work for me. 
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