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[Rules] Unit scale - tanks
06-28-2016, 05:08 AM,
#6
RE: Unit scale - tanks
Thanks very much for your responses, gentlemen.

(06-26-2016, 02:50 AM)JayTownsend Wrote: The rules actually state tank platoons have 5-4 tanks.

In fact, they state counters are platoons of 3-5 vehicles. From Panzer Grenadier 4.0 rules:



2.4 Game Scale.
Each turn represents fifteen minutes of real time. Each hex is 200 meters (200m) across. Units represent infantry platoons (15-40 men), crew-served weapon batteries and platoons (16-28 men and two to four weapons) and vehicle platoons (three to five vehicles). Leaders represent individuals, and aircraft represent 3 to 12 aircraft.




Hence my confusion - the wording of the rules state that vehicle counters are platoons, and that might imply 3 tanks for Soviets, French and British armies, 4-5 tanks for Germans. But that would mean numerical strength should affect the printed values (especially soft attack), and maybe it does, but somehow I do not feel that factor has been taken into consideration, and rather every tank counter portrays roughly the same amount of AFV's.

(06-26-2016, 02:50 AM)JayTownsend Wrote: I guess at PG scale you would just have to use total tank count. Example, if you have three Soviet platoons of 3 tanks for a total of 9 tanks you would have two full step counters of 4 tanks and one half step of 3 or less tanks, in this case 1 tank. Two Soviet platoons of 3 tanks for a total of 6 tanks would still be one full step of 4 tanks and one half step of 2 tanks. So it can work in your favor or against you, depending on the number of tanks in your half step but it simplifies the process at this level of gaming.

As I just said, I am leaning on that approach - it's the one taken by comparable miniatures rules like Command Decision, but, as you well know, CD goes for a flat 5 vehicle per miniature, that produces let's say 2 miniatures (2-step counters in PG's case) per Soviet tank company, and all fractional miniatures are consolidated at a higher level of command (battalion, brigade, etc.). Nice and almost painless.

(06-26-2016, 10:55 PM)vince hughes Wrote: In the order you show, I would go with

a)  3 x Counters 
b)  2 x Counters
c)  1 x Counter 
d)  4 or 5 Counters

a) ...that is the TO&E the Panzer Grenadier module "Workers & Peasants" show, and that would mean a tank scale of 3 1/3 actual tanks per vehicle. At 5 tanks per counter it would be 2 counters,

b) ...that is 3 1/2 tanks per counter. At 5 tanks per counter that would be 1 x 2-step counter + 1 x 1-step counter.

c) ...that is 5 tanks per counter (same as CD scale).

d) ...that is 5 1/2 or 4.4 tanks per counter. At 5 tanks per counter it would be 4 x 2-step counters + 1 x 1-step counter.

(06-26-2016, 10:55 PM)vince hughes Wrote: For the early Soviets, you also have to decide how many tank leaders need to be assigned in the Orbat.

Sure, but I am a little naughty and some day I intend to re-write the PG rules in order to dispense with leaders altogether, and instead switch to a pure activation by formation. On one hand, I find a little weird that the system separates armor leaders (with no morale and gunnery bonus) from "other arms" leaders (with full such capabilities), that cannot interact at all with each other (is that historically correct?), and on the other hand any "other arms" Captain may order any "other arms" Lieutenant without any regard to the formation they belong to... But more on that (hopefully) in future additional posts.


(06-27-2016, 06:27 AM)Coniglius Wrote: Keep in mind as well that you are dealing with a TO&E representing full strength. RARELY were units at or near full strength, even those that had yet to see combat! Your example of a Heavy Tank Co. with 1x HQ and 2x3 platoons, could very quickly be one large platoon of 1x HQ and 4x tanks due to mechanical breakdowns, thus easily represented by 1x full strength (2 step) counter.  
This would be true for all armies engaged, regardless of theatre.

Absolutely. Theoretical strengths would cease to exist after a couple of minutes near the front lines. And a fixed tank per counter ratio would take care of real life on the battlefield, no sweat. A Soviet tank brigade has a real life strength of 25 tanks? That is 5 x 2-step counters or any combination that produces 10 steps of tank counters.


(06-27-2016, 09:07 AM)vince hughes Wrote: But you'll find as an example that in the scenarios, most battalions have a full 3 companies with 3 platoons and associated support weapons.

I'd love to see historical, painstakingly researched scenarios like the ones Bob McKenzie has available at his site. In general, PG modules have tons of scenarios, but not very accurate from the TO&E point of view. I am less of a competition gamer, and more of an amateur historian who likes to game with cardboard armies, and find many of the stock scenarios would certainly benefit from a little overhaul.
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Messages In This Thread
Unit scale - tanks - by G. K. Zhukov - 06-25-2016, 06:30 PM
RE: Unit scale - tanks - by JayTownsend - 06-26-2016, 02:50 AM
RE: Unit scale - tanks - by G. K. Zhukov - 06-28-2016, 05:08 AM
RE: Unit scale - tanks - by vince hughes - 06-26-2016, 10:55 PM
RE: Unit scale - tanks - by Coniglius - 06-27-2016, 06:27 AM
RE: Unit scale - tanks - by vince hughes - 06-27-2016, 09:07 AM
RE: Unit scale - tanks - by vince hughes - 06-28-2016, 06:03 AM
RE: Unit scale - tanks - by G. K. Zhukov - 06-28-2016, 06:07 AM
RE: Unit scale - tanks - by leonard - 07-01-2016, 08:10 PM
RE: Unit scale - tanks - by plloyd1010 - 06-28-2016, 06:53 AM
RE: Unit scale - tanks - by Matt W - 06-28-2016, 07:45 AM
RE: Unit scale - tanks - by JayTownsend - 07-02-2016, 02:39 AM
RE: Unit scale - tanks - by G. K. Zhukov - 07-02-2016, 04:38 AM
RE: Unit scale - tanks - by plloyd1010 - 07-03-2016, 11:49 AM
RE: Unit scale - tanks - by vince hughes - 07-03-2016, 09:57 PM
RE: Unit scale - tanks - by larry marak - 07-04-2016, 02:49 AM
RE: Unit scale - tanks - by vince hughes - 07-04-2016, 07:25 AM

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