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[Rules] LOS along a trail
02-03-2016, 07:07 AM,
#7
RE: LOS along a trail
Something I'd say missed and not commented on almost 100% of the time when talking FOW, big forces and game length ....... is the initiative issue. In big, long scenarios a very useful tactic I'd employ actvely and deliberately would be to destroy as many 'cheap' enemy units as quick and easy as they may show themselves, no matter how insignificant the attack may be in the grand scheme of things.

By this I mean that the idea being that total step-losses on the enemy reduce HIS initiative value. So if it was a 5 to 3 initative line up and the enemy lose initiative for every say 4 steps, I'd actively look for 12 enemy APC's, light armoured AFV's to destroy (especially if worth double points in step losses) as well as battered demoralised units. Don't let them escape, ELIMINATE THEM!

As quick as could be hoped, instead of a 5-3 Initiative advantage it'll be 5-0. This suddenly opens up a possible 5 activation advantage before the defenders even gets to activate one. The point being, you maximise to the fullest the possible available activations. Obviously, combined with excellent leader use, the less experienced PG player will soon be finding that they are moving and firing far more units than they used to.
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Messages In This Thread
LOS along a trail - by LarsHolgerRoth - 02-02-2016, 06:16 PM
RE: LOS along a trail - by Matt W - 02-02-2016, 11:14 PM
RE: LOS along a trail - by LarsHolgerRoth - 02-02-2016, 11:57 PM
RE: LOS along a trail - by thomaso827 - 02-03-2016, 12:32 AM
RE: LOS along a trail - by Hugmenot - 02-03-2016, 12:53 AM
RE: LOS along a trail - by Schoenwulf - 02-03-2016, 05:01 AM
RE: LOS along a trail - by vince hughes - 02-03-2016, 07:07 AM
RE: LOS along a trail - by vince hughes - 02-03-2016, 07:22 AM

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