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[Rules] Friendly fire mods
05-19-2015, 12:49 AM, (This post was last modified: 05-19-2015, 12:50 AM by plloyd1010.)
#3
RE: Friendly fire mods
(05-19-2015, 12:20 AM)Hugmenot Wrote: No. 9.52 states the +1 shift applies if the firing unit(s) have a LOS to the target hex. It represents the mortar or artillery''s ability to hit its intended target.
Dan, that isn't the rule rule I am referring too. The applicable rule is the character leader skill from 20.52 of Campaigns & Commanders.
Quote:Mortarman/Artillerist: Once per turn, an active undemoralized Leader Character with this skill can add a +1 column modifier to a Bombardment Fire attack on one hex made by on-board mortar and/or artillery units he activates. He does not have to spot for the mortars or artillery units to give this bonus (he needs only activate them), but can spot for them normally if he has LOS to the target.

(05-19-2015, 12:20 AM)Hugmenot Wrote: Would the -1 for firers having the target in LOS be applicable? (As in we are hitting our guy, better stop.)
My initial take is no but the second paragraph 9.52 is not entirely clear. There is a -1 shift on the Bombardment Chart that applies to all friendly fire.
Well, that's opinion. We are leaning more toward the yes side, but are still not decided. Mostly because there would be decisions within the action, unless these guys automatons.
... More and more, people around the world are coming to realize that the world is flat! Winking
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Messages In This Thread
Friendly fire mods - by plloyd1010 - 05-18-2015, 11:28 PM
RE: Friendly fire mods - by Hugmenot - 05-19-2015, 12:20 AM
RE: Friendly fire mods - by plloyd1010 - 05-19-2015, 12:49 AM
RE: Friendly fire mods - by richvalle - 05-19-2015, 01:08 AM
RE: Friendly fire mods - by Poor Yorek - 03-26-2017, 06:56 AM

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