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[PG-HQ Dev Blog] 2012 June Update
06-05-2012, 03:13 AM,
#7
RE: [PG-HQ Dev Blog] 2012 June Update
(06-04-2012, 01:50 PM)Shad Wrote: Convincing people to try "amateur" designs when they already have XXX unplayed "professional designs on their shelves is your real problem! Rolleyes

Not so if you use these scenarios as a basis for the "scenario of the month"... See what I mean ???Wink
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Messages In This Thread
[PG-HQ Dev Blog] 2012 June Update - by Shad - 06-02-2012, 06:37 PM
RE: [PG-HQ Dev Blog] 2012 June Update - by Matt W - 06-02-2012, 10:34 PM
RE: [PG-HQ Dev Blog] 2012 June Update - by Shad - 06-02-2012, 11:20 PM
RE: [PG-HQ Dev Blog] 2012 June Update - by Matt W - 06-03-2012, 02:28 AM
RE: [PG-HQ Dev Blog] 2012 June Update - by Shad - 06-04-2012, 01:50 PM
RE: [PG-HQ Dev Blog] 2012 June Update - by leonard - 06-05-2012, 03:13 AM
RE: [PG-HQ Dev Blog] 2012 June Update - by Shad - 06-11-2012, 12:35 PM

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