04-10-2014, 02:18 AM,
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RE: A lack of realism in Panzer Grenadier
I think the losing bowel control is already included in the Disrupted and Demoralized results.
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04-10-2014, 04:09 AM,
(This post was last modified: 04-10-2014, 04:41 AM by Poor Yorek.)
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Poor Yorek
Sergeant Major
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Posts: 607
Threads: 51
Joined: Jun 2012
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RE: A lack of realism in Panzer Grenadier
We need PG analogues to: http://paizo.com/products/btpy8x9f?Pathf...tion-Cards.
I must confess that the first thought I had upon reading this was a flashback to those D&D and/or Pathfinder "conditions" such as fatigued, nauseated, petrified, sickened, and the dreaded energy drained.
Peter, you have your assignment! :-)
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04-10-2014, 05:14 AM,
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richvalle
Corporal
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Posts: 527
Threads: 45
Joined: Nov 2013
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RE: A lack of realism in Panzer Grenadier
Eh, Disrupted and Demoralized work well enough as I can attest to when looking at the masses of non-moving troops I have spread across the board at the end of games.
At the platoon level it doesn't matter if some guys have pounding hearts or feeling weak as long as most the platoon functions well enough. And since WWII did happen and battles were fought troops could and did fight.
rv
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