(11-16-2012, 04:04 AM)Michael Murphy Wrote: I just ordered Panzer during the recent sale, risking only $60 on this system. If I like it, great and if not, I'm not out a ton of money. My only previous experience with the system is a copy MBT that I picked up many moons ago. I had trouble grasping some concepts, and the addition of air power certainly didn't help me in that regard. I'm hoping that this time around I can get a better handle on things.
So far, I've found the first thirty pages or so to be really easy to read, although once I got to the Advanced Rules, I felt like I noticed a dumb typo on every page. I'm not sure the Ammo Limits stuff all made sense to me (seems like there is an Ammo Limit modifier to hit that can be combined with other Ammo Limit modifiers to hit but all of a sudden an example seemed to apply the modifier to the roll that actually checks if the Ammo Limit effect kicked in...), but the rulebook is thorough. Just make sure you have the vehicle cards nearby to reference with the examples.
The rulebook is also very thorough... the vibe I get from Panzer is that it was made so that you could hand it to a total wargaming neophyte and that neophyte could crawl, then walk, then run toward a pretty in-depth tactical system.
I also suspect that the bookkeeping might end up being a giant pain once you get to the full monty, but we'll see how that goes.
The components are pretty top notch. I would kill for oversized hexes, counters, and maps (and other such wargaming luxuries) in Panzer Grenadier, or short of killing, I would definitely pay $120 per game for deluxe versions that included things like this.