08-30-2012, 10:51 AM,
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Poor Yorek
Sergeant Major
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Posts: 607
Threads: 51
Joined: Jun 2012
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RE: Really big OBA.
(08-30-2012, 09:29 AM)larry marak Wrote: Has anyone tried creating an OGRE scenario for PG? One side has an excellent mechanized force and tries to cross the board against the biggest on and off board artillery obstacle anyone has ever seen.
Ever seen Sc #29 in BN?
1. Before play, Brit => 10x55-col bombardments on any hexes of choice AND
2. "pre-planned" support for seven turns AND
3. regular OBA AND
4. naval gunfire (including poss 6x28 + 1x60).
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08-30-2012, 11:14 AM,
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larry marak
Recruit
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Posts: 1,343
Threads: 194
Joined: May 2012
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RE: Really big OBA.
Dr. B. has expressed his distates for 'generic" scenarios from early on in the development of the system. Vol. 1, Panzer Grenadier, had a system for creating 2 generic scenarios with point values for units in that game, as well as purchasing morale levels. This was probably included to help PG fill the vacancy created by the loss of PB/PL. No effort was made to produce purchase values for new units in the system once PG started selling like hotcakes. The PG system is an instrument for recreating historical situations, and we all have benefited from that, but there's no need not to produce generic situations as a test of skill and creativity. In an "Ogre" type scenario the Ogre is the artillery park and its spotters, and the mobile force is the attacker. We already have the instruments to create such a scenario through the C&C style force structures published in Cassino, C&C 1&2, Winter Soldiers, and Panzer Lehr.
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08-30-2012, 01:25 PM,
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GeneSteeler
Sergeant Major
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Posts: 22
Threads: 4
Joined: May 2012
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RE: Really big OBA.
Infantry Attacks has pre-plotted OBA as well as Drumfire (continuous bombardment of a hex). Makes for a good wall vs. infantry...
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