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Combat Effects on Tank Riders
05-21-2014, 12:44 PM,
#7
RE: Combat Effects on Tank Riders
(05-21-2014, 10:57 AM)campsawyer Wrote: With the transported unit being disrupted or demoralized, there is no explicit statement in the rules for whether they stay on the tanks or jump off. But I believe one needs to look at the effects of disruption/demoralization to guide you to an answer. Given there are restrictions on units that fail a morale check, I would say that if the tank can still activate and do anything as it is good order, but it would have to jettison the disrupted/demoralized unit because the effects of disruption/demoralization will limit both units while it is transporting. So the choice is yours, leave them loaded and try to recover it or jettison and let the tank go without them.

That probably makes sense. I played this one having them dump and demoralized units. I bet 4th edition take the PG: Modern approach I mentioned above. It is probably the best solution because it counters no other rules.
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Messages In This Thread
Combat Effects on Tank Riders - by Blackcloud6 - 05-21-2014, 08:18 AM
RE: Combat Effects on Tank Riders - by plloyd1010 - 05-21-2014, 08:30 AM
RE: Combat Effects on Tank Riders - by campsawyer - 05-21-2014, 08:39 AM
RE: Combat Effects on Tank Riders - by campsawyer - 05-21-2014, 10:57 AM
RE: Combat Effects on Tank Riders - by Blackcloud6 - 05-21-2014, 12:44 PM

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