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[Rules] 14.31 Fleeing
04-27-2014, 12:26 AM, (This post was last modified: 04-27-2014, 12:27 AM by pmaidhof.)
#1
14.31 Fleeing
While getting back into the system solo, I need to clarify a situation I have come across: A Demoralized unit is in a Town hex and within spotting distance of THE enemy unit that can still hurt it. It fails its Recovery roll. I believe that the unit is required to flee, despite already being in a town hex "safe" hex.

Thanks

Pete
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Messages In This Thread
14.31 Fleeing - by pmaidhof - 04-27-2014, 12:26 AM
RE: 14.31 Fleeing - by armyduck95 - 04-27-2014, 01:09 AM
RE: 14.31 Fleeing - by pmaidhof - 04-27-2014, 01:15 AM
RE: 14.31 Fleeing - by campsawyer - 04-27-2014, 02:15 AM
RE: 14.31 Fleeing - by armyduck95 - 04-29-2014, 09:44 AM
RE: 14.31 Fleeing - by campsawyer - 04-29-2014, 10:15 AM
RE: 14.31 Fleeing - by armyduck95 - 04-29-2014, 11:12 AM
RE: 14.31 Fleeing - by campsawyer - 04-29-2014, 11:14 AM

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