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[Rules] Loading transport in an assault hex
03-08-2013, 04:11 AM,
#10
RE: Loading transport in an assault hex
Thanks Hugmenot, that's exactly the answer that I was seeking. I didn't think it was legal, but I didn't catch that particular rule. In my situation, the ANZAC's are getting rolled up llike an old carpet in Edelweiss Expanded #2, Open Sights. The Germans already had 3 MTN in the hex and the Bren/AT gun were toast no matter what. Since part of the victory conditions include exiting ANZAC units off the west edge I thought that I'd take the remote chance that I could sneak out. As reported above, the free shot put paid to that notion.

In retrospect I probably should have just left the 2 pounder behind to cover for the Bren carrier. With only an AT strength of 2, and no DF strength at all, it was a loss anyway. I just wanted to see if I could maximize my exited unit total with the gun. The Bren's DF of 6 would probably have been more useful in my final stand.
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RE: Loading transport in an assault hex - by Michael Murphy - 03-08-2013, 04:11 AM

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