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[Rules] Loading transport in an assault hex
03-07-2013, 09:22 PM, (This post was last modified: 03-07-2013, 09:41 PM by campsawyer.)
#4
RE: Loading transport in an assault hex
Given the rules as is, this can be a useful tactic if the carrier has DF. Worst case is you lose the gun and carrier, but you have the opportunity tie down the attacking units as well as get a free defensive shot at the assaulting troops. In the best situation, you are able to disrupt or demoralize the attackers, then load the guns while he is recovering and with a lucky withdrawal roll get out of the hex. Given the narrowness of the assault table and the requirement to have a good number of attacking troops to get any destruction result this can tie up quite a few troops very quickly, while being moderately dangerous to the attacker.
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RE: Loading transport in an assault hex - by campsawyer - 03-07-2013, 09:22 PM

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