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Jungles
11-18-2012, 12:57 AM, (This post was last modified: 11-18-2012, 01:01 AM by campsawyer.)
#1
Jungles
With the new Saipan game it is reviving the memory of how jungle hexes are so different and tough to get through. If you forget about some of the SSR's for them you can lose the effect. Below is a list items I need to remember with Jungle hexes.

- Activations, leaders my only active his hex, no chain activations and no activations by leaders outside the hex.

- Morale bonus/recovery, only leaders in the hex can apply a morale bonus to a unit or other leader.

- Combat bonus, no multi-hex DF fire group from jungle hexes.

- Disorientation for movement, applies to not only units activating to move, but demoralized units forced to flee. (Note, I believe that the disorientation only applies to units expending MP's, therefore assault movement is not effected by disorientation.)

- Possible AFV's getting stuck, a 1/3 chance of a step lose for vehicles attempting to move into them.

- Stick to the roads and trails, the movement effects do not occur if movement along a road or trail.

- Tough palm trees and undergrowth, bombardments get a -1 column shift.

- Very limited spotting, only one hex visibility, without blown cover.

- Sneaky Bastards, in Guadalcanal the Japanese ambushes can be brutal in FtF games.
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Messages In This Thread
Jungles - by campsawyer - 11-18-2012, 12:57 AM
RE: Jungles - by Shad - 11-18-2012, 01:02 AM
RE: Jungles - by campsawyer - 11-18-2012, 05:57 AM
RE: Jungles - by Michael Murphy - 11-18-2012, 06:14 AM
RE: Jungles - by campsawyer - 11-18-2012, 08:05 AM
RE: Jungles - by Michael Murphy - 11-18-2012, 08:46 AM
RE: Jungles - by campsawyer - 11-18-2012, 11:03 AM
RE: Jungles - by JayTownsend - 11-18-2012, 02:27 AM
RE: Jungles - by campsawyer - 11-18-2012, 06:01 AM
RE: Jungles - by JayTownsend - 11-18-2012, 08:17 AM
RE: Jungles - by rerathbun - 11-18-2012, 08:44 AM
RE: Jungles - by campsawyer - 11-18-2012, 10:55 AM
RE: Jungles - by Shad - 11-18-2012, 08:59 AM

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