Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Spotting enemy in a limited terrain hex from an elevated spotting hex
04-24-2024, 06:51 PM,
#11
RE: Spotting enemy in a limited terrain hex from an elevated spotting hex
Quote:Agreed.  Lol  Cool   I tend to overcomplicate things whenever I can also.   I think this is how our thought process went also.   Then ...... we settled on "limiting terrain was limiting terrain" and moved on with the game.  I guess I rationalize any weirdness like this as a "foginess of war" issue and hope it all comes out in the end of a game when these things average out for both side.    Heck, if I wanted a stupid level of rules granularity, I'd be playing ASL instead of PzG.   Lol  Big Grin
I agree with Brad here. Sometime we try to put in SQUAD levels of granularity into a platoon level game. Having been an ASL player I can tell you I much prefer the simple response of "limiting terrain was limiting terrain" that Brad and I settled on. In the end PzG is the better for it and is still a rich game with plenty of simulation.  Cool
brad_newcomer and treadasaurusrex like this post
Reply


Messages In This Thread
RE: Spotting enemy in a limited terrain hex from an elevated spotting hex - by ravensworth - 04-24-2024, 06:51 PM

Forum Jump:


Users browsing this thread: