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[Rules] 5.63 Limbering and Unlimbering
06-06-2012, 12:22 AM,
#4
RE: 5.63 Limbering and Unlimbering
All tactical wargames have a couple glitches with crossover units, mortars in PG make a good example of the phenomena. We (my group) decided to play like like this after much experimenting.
  1. Mortars may load/limber as weapon units, as an option. (Because some heavy mortars are towed unit.)
  2. Mortars, with a movement point available, may load as personnel on a personnel carrier, immediately becoming limbered in the process. (ie: it takes time to set them up again.)
  3. Mortars, with movement available, my limber/unlimber at a cost of 1 MP. ((We feel, and partly agree with Tankdude, that mortars are easier to setup and take down than other weapons)
As a corollary to this, we added movement costs (for the transport) to load and unload limbered weapons.
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Messages In This Thread
5.63 Limbering and Unlimbering - by Hugmenot - 06-05-2012, 12:39 PM
RE: 5.63 Limbering and Unlimbering - by plloyd1010 - 06-06-2012, 12:22 AM

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