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A matter of scale
05-17-2018, 05:56 AM,
#6
RE: A matter of scale
Huh. The cohesion rule is very interesting.

And tanks!!! Do they get a separate line on the cards?

I think in Pacific CC jammed effects all weapons.

Chained activation... more reason to keep units bunched up and in a line. Probably fitting for WWI.

+1 cards could be fun if you can toss them in after you roll. I can see giving more to one side or the other based on better leaders, moral or whatever.


I do enjoy the chaos of CC though we use it as a 'change of pace' game. Not sure I'd want to play it all the time. We usually do a PG game or 2 (over several face to face meetings) and then CC or maybe another game system. I will say the game system isn't for everyone. You have to be willing to let the cards create a narrative and be willing to hand wave some things. It's not that your guys are NOT firing as the Russians charge across the open field at you and you have no Fire cards... they are firing just not with any great effect. Smile
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Messages In This Thread
A matter of scale - by J6A - 05-17-2018, 04:02 AM
RE: A matter of scale - by richvalle - 05-17-2018, 04:06 AM
RE: A matter of scale - by J6A - 05-17-2018, 05:43 AM
RE: A matter of scale - by Hugmenot - 05-17-2018, 04:23 AM
RE: A matter of scale - by J6A - 05-17-2018, 05:39 AM
RE: A matter of scale - by richvalle - 05-17-2018, 05:56 AM

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