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Smoke and Illumination ammunition
07-21-2017, 10:54 AM, (This post was last modified: 07-21-2017, 10:08 PM by Blackcloud6.)
#1
Smoke and Illumination ammunition
4th Ed rules say:

Limited Ammunition: Each side in a scenario has a number of turns of smoke equal to 10 percent of the turns in the game, with fractions rounded up. So a 12-turn game allows for two rounds of smoke/illumination, while a 36-turn game would allow four turns. To track usage, place either a Smoke or Illumination marker under the firing unit to indicate one usage, or note off-board artillery's usage on a piece of paper.


This rule uses both "rounds of: and "turns of."  So what does this mean?  if it is a 16 turn scenario then does the side get to fire Illumination only twice, or get to fire illumination on two turns by as many units that can fire it?
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Messages In This Thread
Smoke and Illumination ammunition - by Blackcloud6 - 07-21-2017, 10:54 AM
RE: Bmoke and Illumination ammunition - by Shad - 07-21-2017, 03:29 PM
RE: Smoke and Illumination ammunition - by Shad - 07-22-2017, 12:41 PM

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