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Design flaw?
01-23-2017, 02:13 AM,
#1
Design flaw?
Quote:In playing the Kokoda Campaign, the description of the first battle (Delusion) indicates that "all four scenarios come with victory points". However, the fourth scenario of that battle, Pursuit, does not list any VP's in its victory conditions, but rather occupancy of a village hex for which there are no VP's indicated . When both players have satisfied the "pivotal" requirements for victory,  VP totals are necessary to decide the winner, so it seems this scenario becomes meaningless unless there are points associated with it. Are there VP's listed somewhere else for this critical scenario other than in the scenario description itself?

I had posted the question above about a month ago, but have had no responses, so thought that I would try again. Having played through this campaign battle, with both players having achieved the "pivotal" requirements for a possible victory, the fourth scenario (which is a repeat of the second introductory scenario) has no VP's listed. Ergo, it seems superfluous to play it  since when both players have satisfied the pivotal requirements for victory, the overall battle outcome is decided by VP's, and the scenario has none. If anyone associated with the campaign design is out there, please lmk how to play this.
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Messages In This Thread
Design flaw? - by Schoenwulf - 01-23-2017, 02:13 AM
RE: Design flaw? - by JayTownsend - 01-23-2017, 04:31 AM
RE: Design flaw? - by Schoenwulf - 01-24-2017, 01:12 AM
RE: Design flaw? - by Hugmenot - 01-24-2017, 01:11 AM
RE: Design flaw? - by Matt W - 01-24-2017, 11:32 AM
RE: Design flaw? - by Schoenwulf - 01-24-2017, 03:24 PM
RE: Design flaw? - by Matt W - 01-25-2017, 02:47 PM

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