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Taking the town on map 2
10-24-2016, 12:36 PM,
#3
RE: Taking the town on map 2
Isn't PG scenario 2 "Infantry Attacks"? There is only map. It looks a lot like EFD version. When I did that one, the Russians got ratter shot-up. It was a Russian attack on a panzer division already in a town. Are you sure it wasn't scenario 14, Night Ride through the Caucasus? It matches your description better.

Assuming it is, the scenario was recreated as EFD 105. The Russians are going to get clobbered. Digging superior infantry out of a town takes a lot of warm bodies. You might balace it by requiring the Germans to spread out. Restricted German movement ability comes to mind too. Something like German INF/HMG/CAV units may not start any closer than 2 hexes from each other, one gun or mortar may stack with one other unit. German units & leaders may not move until the turn after they spot a Soviet unit or a leader comes to activate them.
... More and more, people around the world are coming to realize that the world is flat! Winking
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Messages In This Thread
Taking the town on map 2 - by larry marak - 10-24-2016, 02:29 AM
RE: Taking the town on map 2 - by larry marak - 10-24-2016, 09:50 AM
RE: Taking the town on map 2 - by plloyd1010 - 10-24-2016, 12:36 PM
RE: Taking the town on map 2 - by larry marak - 10-24-2016, 01:06 PM
RE: Taking the town on map 2 - by Shad - 10-26-2016, 09:01 AM

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