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[Rules] 4th edition
12-24-2014, 12:03 PM,
#8
RE: 4th edition
(12-20-2014, 10:08 PM)waynebaumber Wrote: 2. Notwithstanding the above, Assaults are different because of the chart change and the 2 X D6 change there are more morale results specially with 18/24 attacks. This tends to make assaults last for longer.

I'm deep into my second playing of the 4th edition rules (Kursk BT Scen 10) and I'm thinking that assaults get over quicker than before. The higher end of the chart is allowing more causalities to the defender in my view. Also, buried in 12.2 is this sentence that I don't recall was in the previous edition: "Resolve the assault after all active units which were to enter the assault hex this action segment have finished entering the hex." This, to me, allows me to enter the assault hex from multiple hexes if all were activated together. Thus you can get three units into an assault hex by spreading out on the approach and not face the negative modifier for stacking three combat units in a hex adjacent to the enemy.
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Messages In This Thread
4th edition - by waynebaumber - 12-20-2014, 10:08 PM
RE: 4th edition - by joe_oppenheimer - 12-21-2014, 08:48 AM
RE: 4th edition - by richvalle - 12-23-2014, 01:44 AM
RE: 4th edition - by tlangston28 - 12-24-2014, 06:17 AM
RE: 4th edition - by waynebaumber - 12-24-2014, 10:11 AM
RE: 4th edition - by tlangston28 - 12-25-2014, 06:55 AM
RE: 4th edition - by richvalle - 12-24-2014, 10:01 AM
RE: 4th edition - by waynebaumber - 12-24-2014, 10:20 AM
RE: 4th edition - by tlangston28 - 12-25-2014, 07:00 AM
RE: 4th edition - by Blackcloud6 - 12-24-2014, 12:03 PM
RE: 4th edition - by campsawyer - 12-24-2014, 01:17 PM
RE: 4th edition - by Blackcloud6 - 12-24-2014, 01:40 PM
RE: 4th edition - by Matt W - 12-25-2014, 01:34 AM

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