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[Rules] Lets talk about Smoke baby
01-16-2022, 12:28 AM,
#2
RE: Lets talk about Smoke baby
My first gripe is there is not enough smoke in the game. Smoke appears to have been utilized much more than APL lets on, especially to attacking forces. Enough of that.

I am reasonably sure that the rule is intended to be used as your first interpretation. That interpretation would be consistent with most SSRs about smoke availability.

Your new opponent has back-doored into a peculiarity of how the rule is written. While the number of turns is limited, the number of increments is not. So on a given "smoke turn", according to the rule as written, all available batteries could be firing smoke. With your example, with rule as written, there could be 4 smoke concentrations fired, because you are only using smoke on 1 turn. As Rocky often said, "Hokey Smokes!"

You opponent has a more practical interpretation, but that creates a bookkeeping issue.

(Is this opponent treadasaurusrex?)
... More and more, people around the world are coming to realize that the world is flat! Winking
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Messages In This Thread
Lets talk about Smoke baby - by waynebaumber - 01-15-2022, 05:48 PM
RE: Lets talk about Smoke baby - by plloyd1010 - 01-16-2022, 12:28 AM
RE: Lets talk about Smoke baby - by goosebrown - 01-16-2022, 02:06 PM
RE: Lets talk about Smoke baby - by waynebaumber - 01-16-2022, 07:01 PM
RE: Lets talk about Smoke baby - by Juiceman - 01-18-2022, 03:27 PM

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