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The City Fight
07-19-2012, 02:50 AM,
#1
The City Fight
I'm starting this thread from something brought up in my CSW blog about "town fighting" and "City Fighting" in PG.

A notion I brought up is that there is a larger battle to city fight than the house to house fighting that a higher resolution game, like ASL, would portray much better than PG. The "grand tactical" or "battle" portion of a city fight could well make for a good PG scenario, as this is a level of fighting that PG does well out.

But given the relatively (as compared to other games) deliberate nature of the assault mechanic in PG, a City fight could be a slow slugfest of hex-to-hex assaults. That may become tedious and boring after a number of turns and may take many turns to play out.

That said, maybe with clever scenario design, good and exciting city fight scenarios could be done. Maybe a fight over a portion of Stalingrad could be made into a series of good PG scenarios; after all, the slugfest at Cassino was made into a good PG module.

So, what are some ideas and concepts that would work? How would you go about design a Stalingrad pack for PG? (Let's focus on "how" and not focus on why we shouldn't)
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Messages In This Thread
The City Fight - by Blackcloud6 - 07-19-2012, 02:50 AM
RE: The City Fight - by beast013 - 07-19-2012, 02:58 AM
RE: The City Fight - by dmedesha - 07-19-2012, 05:52 AM
RE: The City Fight - by vince hughes - 07-19-2012, 06:32 AM
RE: The City Fight - by Matt W - 07-19-2012, 08:10 AM
RE: The City Fight - by campsawyer - 07-19-2012, 08:50 AM
RE: The City Fight - by larry marak - 07-19-2012, 08:59 AM
RE: The City Fight - by campsawyer - 07-19-2012, 09:52 AM
RE: The City Fight - by tanzerleader - 07-19-2012, 10:20 AM
RE: The City Fight - by campsawyer - 07-19-2012, 10:43 AM
RE: The City Fight - by tanzerleader - 07-19-2012, 11:38 AM
RE: The City Fight - by beast013 - 07-21-2012, 10:02 AM
RE: The City Fight - by dxdavieau - 10-12-2012, 02:36 PM
RE: The City Fight - by Shad - 10-12-2012, 03:34 PM
RE: The City Fight - by dxdavieau - 10-13-2012, 01:03 AM
RE: The City Fight - by JayTownsend - 10-12-2012, 03:19 PM
RE: The City Fight - by JayTownsend - 10-12-2012, 03:24 PM
RE: The City Fight - by vince hughes - 10-12-2012, 04:44 PM
RE: The City Fight - by Blackcloud6 - 10-12-2012, 10:25 PM
RE: The City Fight - by Matt W - 10-12-2012, 11:52 PM
RE: The City Fight - by rerathbun - 10-13-2012, 08:19 AM
RE: The City Fight - by dxdavieau - 10-13-2012, 11:39 AM
RE: The City Fight - by rerathbun - 10-14-2012, 10:50 AM
RE: The City Fight - by Matt W - 10-14-2012, 11:19 AM
RE: The City Fight - by dxdavieau - 10-14-2012, 11:21 AM
RE: The City Fight - by Blackcloud6 - 10-14-2012, 11:52 PM
RE: The City Fight - by dxdavieau - 10-15-2012, 04:08 AM
RE: The City Fight - by Blackcloud6 - 10-15-2012, 05:24 AM
RE: The City Fight - by Blackcloud6 - 10-15-2012, 05:27 AM
RE: The City Fight - by dxdavieau - 10-15-2012, 05:57 AM
RE: The City Fight - by Blackcloud6 - 10-15-2012, 07:22 AM
RE: The City Fight - by dxdavieau - 10-15-2012, 03:22 PM
RE: The City Fight - by vince hughes - 10-15-2012, 05:15 PM
RE: The City Fight - by dxdavieau - 10-16-2012, 03:15 AM
RE: The City Fight - by JayTownsend - 10-16-2012, 07:54 AM
RE: The City Fight - by warstudent - 10-28-2012, 08:18 PM
RE: The City Fight - by Shad - 10-29-2012, 12:31 AM
RE: The City Fight - by warstudent - 10-29-2012, 05:08 AM
RE: The City Fight - by Shad - 10-29-2012, 11:01 AM
RE: The City Fight - by warstudent - 10-29-2012, 07:36 PM
RE: The City Fight - by Matt W - 10-28-2012, 11:13 PM

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