03-07-2013, 01:49 PM,
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Loading transport in an assault hex
This is a question that came up today in my play. Can a previously unactivated weapon unit load onto a transport in an assault hex? You would think not except that I can't find a prohibition on this in the rules.
Comments, answers anyone?
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03-07-2013, 02:23 PM,
(This post was last modified: 03-07-2013, 02:26 PM by Michael Murphy.)
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RE: Loading transport in an assault hex
In my particular situation, I had a full company of German mountain troops assault a 2 lbr ATG trying to load onto a Bren carrier. I realized that I had no rear guard troops left and the gun and APC were otherwise prime targets for instant conversion to scrap metal.
2,500 years ago people worshiped cats. The cats have never forgotten this!
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03-07-2013, 10:14 PM,
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RE: Loading transport in an assault hex
This was *not* a required combat, as the assault had already began a couple of turns earlier. My move was forced on the Brits as their defending infantry failed to recover from DEM status (and thus had to retreat) in the turn before the turn in which I loaded the Carrier.
The whole effort became moot when the loaded Carrier was destroyed by the German "free shot" as it exited the assault hex in the following turn. They had covered the retreat of the Inf, but at the cost of their own existence.
2,500 years ago people worshiped cats. The cats have never forgotten this!
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03-07-2013, 11:23 PM,
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campsawyer
First Lieutenant
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Posts: 1,023
Threads: 34
Joined: May 2012
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RE: Loading transport in an assault hex
I understand the flow of your situation, but I would also ask why was the AT gun forced to retreat and why not force the Germans to eliminate it in the hex. The the Bren is a decent unit to hold up the Germans for a turn or two while they have to mass troops for the assault. So go a head and load the AT, but then wait for the Germans to assault it, don't move unless forced by a demoralization. As noted, these guys are likely to die, but with a DF of 6 the Bren can have a decent chance of a cheap M, M1 or M2 that might throw the Germans off and trigger a disruption or even better a demoralization. Then the next turn sneak them out with a lower German "free shot". Worst case is what happened to you, but everything else is a plus to the British, ie, German delay/tied up, lucky demoralization or possible escape.
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03-08-2013, 04:11 AM,
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RE: Loading transport in an assault hex
Thanks Hugmenot, that's exactly the answer that I was seeking. I didn't think it was legal, but I didn't catch that particular rule. In my situation, the ANZAC's are getting rolled up llike an old carpet in Edelweiss Expanded #2, Open Sights. The Germans already had 3 MTN in the hex and the Bren/AT gun were toast no matter what. Since part of the victory conditions include exiting ANZAC units off the west edge I thought that I'd take the remote chance that I could sneak out. As reported above, the free shot put paid to that notion.
In retrospect I probably should have just left the 2 pounder behind to cover for the Bren carrier. With only an AT strength of 2, and no DF strength at all, it was a loss anyway. I just wanted to see if I could maximize my exited unit total with the gun. The Bren's DF of 6 would probably have been more useful in my final stand.
2,500 years ago people worshiped cats. The cats have never forgotten this!
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