10-13-2012, 08:19 AM,
|
|
rerathbun
Master Sergeant
|
Posts: 538
Threads: 63
Joined: May 2012
|
|
RE: The City Fight
I can see scenario supplements for city fights, including city maps and scenarios, but using counters from the boxed games.
Referencing beast013 and dxdavieau's posts regarding city size and terrain, for a large city like Stalingrad I can see a city sector (campaign) map for the city as a whole, with standard-size PG mapboards (or maybe half-size maps) for the map terrain in individual sectors. The types of terrain would include built-up (multi-story buildings), industrial (large factories), suburb, and park. Each city would have its own city sector map, but use one or more standard terrain maps for individual sectors. You could also include a specific map or two for each city with "actual" terrain (Reichstag and Chancellery area for Berlin, Tractor Factory for Stalingrad).
My (one) thought on adjusting the tactical system to make city fights more PG-friendly concerns scale:
In 'standard' PG scale, one platoon can 'control' a 200 meter hex of clear/woods/field/village terrain, and up to six platoons (friendly and enemy) can fit in a hex for an assault. In city terrain, platoons should only be able to control smaller areas, and the hexes should therefore represent smaller areas.
With platoons controlling smaller areas, it spreads the available forces over more hexes. You still wind up with lots of assault hexes, but it opens the board up for some maneuvering within the city. The Direct Fire tables may or may not need adjustment, since the increased cover should compensate somewhat for the shorter distances.
|
|
10-14-2012, 11:19 AM,
|
|
Matt W
Lieutenant Colonel
|
Posts: 1,037
Threads: 22
Joined: Jun 2012
|
|
RE: The City Fight
The problem when you move into "suburbs is that there is more open space. It would look much more like many of the FoF boards with a large number of town hexes with substantial green space surrounding them. As a result, I think that suburbs are well covered by the current rules and scale. True urban fights such as Caen, Warsaw, Stalingrad, Budapest, and Berlin (list not meant to be exhaustive, merely examples) would need the separate rules for scale. I would suggest that a city block of about 150 feet or so would be the upper end of a platoon's ability to control, so two hexes for every one on the current scale (but that is entirely subjective and without any research).
No "minor" country left behind...
|
|
10-14-2012, 11:21 AM,
|
|
dxdavieau
Recruit
|
Posts: 64
Threads: 11
Joined: Aug 2012
|
|
RE: The City Fight
I'm considering suburban to be as PzG town.
For Urban: Mvt = 1/1/1, +40m, +12 spotting, stack = 7 CU+3 transp, -3col all tables
For Industrial: Mvt = 1/1/1, +15m, +6 spotting, stack =7CU+6 transp, -3col all tables
For Rubble: Mvt = 5/x/5, +15m, +3 spotting, Stack =7 CU+0 transp, -4col all tables
All are limiting terrain with rubble spottable at 1 hex like jungle
I'm also considering allowing units to dig-in (ie Fortify) in these hexes for an additional col shift. Rubble would then be -5 but usually netted out to -3 for adjacent fire
|
|
|