09-14-2012, 01:23 PM,
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zovs
Recruit
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Posts: 42
Threads: 3
Joined: Aug 2012
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RE: Designer ranking his own scenarios?
I see no problem with a designer rating and AARing his scenarios/game, as long as he is subjective, honest and can both give his opinion and take criticism on his designs.
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09-14-2012, 03:17 PM,
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Shad
General of the Army
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Posts: 2,247
Threads: 293
Joined: May 2012
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RE: Designer ranking his own scenarios?
I think the absence of designer feedback when the designer is a known member is a real shame. BGG members who object to designers rating games are deluded morons pursuing an impossible goal of ratings purity which is instantly and completely demolished every time someone rates a game simply after looking at the components.
Case in point: Eric Lee Smith should proudly rate The Civil War a 10 because it is a stunning, masterful accomplishment that has stood the test of time. That people would ever object just shows how profoundly stupid humans can be.
Yes mother, I feel passionately about this, can you tell?
Lastly, somewhere Jay's English teachers are turning in their graves because both answers to this poll are questions, as if we respondents didn't entender the Inglés.
...came for the cardboard, stayed for the camaraderie...
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09-15-2012, 12:44 AM,
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Shad
General of the Army
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Posts: 2,247
Threads: 293
Joined: May 2012
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RE: Designer ranking his own scenarios?
(09-15-2012, 12:10 AM)plloyd1010 Wrote: I'm always interested in designer notes and discussion. They provide useful insight into what was intended in games & scenarios. Designers ranking their own scenarios is getting on the iffy side. As a mechanism for evaluating intention vs. actual outcome, i think is good. Apart from that, or evaluating the session, it sounds a lot like grading your own homework. As such, doing so should be avoided, at least without serious qualifier notes.
You must keep in mind that often what the designer turned in and what actually was published are not the same. Take Cassino '44 as an example. With Dave Murray's original special rules its an entirely different experience. That's a situation where I think a negative rating from the designer (with comments) would be 100% reasonable.
...came for the cardboard, stayed for the camaraderie...
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09-15-2012, 07:30 AM,
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campsawyer
First Lieutenant
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Posts: 1,023
Threads: 34
Joined: May 2012
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RE: Designer ranking his own scenarios?
(09-15-2012, 12:44 AM)Shad Wrote: (09-15-2012, 12:10 AM)plloyd1010 Wrote: I'm always interested in designer notes and discussion. They provide useful insight into what was intended in games & scenarios. Designers ranking their own scenarios is getting on the iffy side. As a mechanism for evaluating intention vs. actual outcome, i think is good. Apart from that, or evaluating the session, it sounds a lot like grading your own homework. As such, doing so should be avoided, at least without serious qualifier notes.
You must keep in mind that often what the designer turned in and what actually was published are not the same. Take Cassino '44 as an example. With Dave Murray's original special rules its an entirely different experience. That's a situation where I think a negative rating from the designer (with comments) would be 100% reasonable.
It may be reasonable but it will have a big negative impact on the game. If there is the perception of the designer and publisher are at odds over a game that will be a big turn off to buyers. In the case of Cassino, it is small enough of an issue, but negative ratings from the designer could make this worse.
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