Panzer Grenadier Battles on April 23rd:
Go for Broke #30 - Die Hard Bersaglieri New Zealand Division #9 - Neither Young nor Fascist
La Campagne de Tunisie #12 - Ember: Point 134
Slugging it out in Normandy
Author campsawyer
Method Solo
Victor United States
Play Date 2010-01-01
Language English
Scenario AirI012

This scenario turned into a slugfest for me. The Germans we able to hold out with their hidden units and good dice rolls. The Americans had to have several multi-turn assaults before they could command key hexes. In the end the Americans were able to win. The victory conditions for this are a bit odd as the Americans have control of hexes that are behind German lines. To defend them, they will need to attack through the Germans. The Germans get control of the hexes by turn 19 if they don't take them before.

So it started with the Americans looking to move through the hedgerows to avoid German troops, but they were spotted by units in 0907 and a firefight started. Eventually, the Americans won but it cost them four turns to do it as well as recover time for disruptions. By turn 15 the were up to the road from 0803 to 1101, but German Op fire from 0803 shutdown the advance. By turn 19 the Americans got moving but German reinforcements now held 1101.

American reinforcements moved up to attack 0803 so the the next batch could roll through. After 6 turns of close fighting the Americans took 0803, but casualties we mounting 5 American steps had been lost in the fighting. But that was not the American objective, on to 1101.

The Germans had been busy digging in at 1101 and now the Americans faced a GREN, HMG and 75mm AT gun. OBA was called in and disrupted units but they rallied easily. The paratroops were too weak to assault without reinforcements, so they waited until turn 37.

The American reinforcements moved quickly to get into position. By turn 40 the American were ready to assault. German OBA tried to break it up but was ineffective. German OP fire was and the first waves were pushed back. Rallied, the Americans setup four assault groups to push on 1101. This time three were able to get next to 1101 and prepare for assault. On turn 43 they went in. The first assault was hard on the American but they were able to demoralize the German HMG. The next assault has the Americans knocking out th AT gun as well as the demoralized HMG running for it life, but the American has lost 6 steps, one more and they would be in trouble. In the next assault the Americans killed the GREN and took 1101.

This was a nice scenario, the only knock against it is the hidden setup it not very effective as it is in a radius of hexes that the American player can avoid. Giving the German player free setup of the hidden units would add a little more to the scenario.

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