Panzer Grenadier Battles on April 25th:
Army Group South Ukraine #2 - False Hope Hammer & Sickle #39 - Insanity Laughs
Army Group South Ukraine #3 - Expanding the Perimeter Iron Curtain #20 - Insanity Laughs
Broken Axis #12 - Târgu Frumos: The Second Battle Scenario 1: Preliminaries New Zealand Division #10 - Medaglie d’Oro
Broken Axis #13 - Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack
Bend but don't break
Author campsawyer
Method Solo
Victor United States
Play Date 2010-08-22
Language English
Scenario ElsR016

This is a great rural assault scenario, lots of action and a lot of strategy involved. Just finished the play with my son. He pounded me as the Americans but in the end the Americans got the rolls.

To begin the Americans are setup in and around the towns on board 22 and the Germans advance from the south and the east. The Germans have the cover of night to advance within two hexes. The Americans can counter this with illumination but once the Germans get close there is no need. But it makes the Germans think as they must stop outside the visibility range and unload from the trucks then move forward to engage. The Americans must use their OBA and try to slow the advance. In our play the American OBA was not hitting there targets. The night modifier is tough on OBA.

The Germans advanced and unloaded and setup strong attack groups to push for the towns. The Americans moved to counter this by having some of there picket platoons try spoiling assaults on the groups especially with tanks. This proved to be just a speed bump and the SS advanced to the towns. American Op fire was ineffective and the Germans assaulted the towns. Counter attacks by the Americans helped stem the attacks as well as some lucky rolls. During the attacks the American Lt. Col. was killed paralyzing several units in the towns. However the Germans could not take advantage and the loss was minimal.

By 4:00am the Germans two town hexes and assaults the the other two. The Germans were whittling down the Americans but could not kill the units in the two hexes. The American counterattacked in one German controlled hex force the Germans to retake the hex. In the end the Americans held out with two hexes and they were contested by the Americans.

We found this scenario enjoyable, balance and historically correct. Use of strategy, was more important than random dice rolls, but the bad American OBA rolls and bad German assault rolls played a factor but not completely. We highly recommend this scenario for play.

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