Panzer Grenadier Battles on April 25th:
Army Group South Ukraine #2 - False Hope Hammer & Sickle #39 - Insanity Laughs
Army Group South Ukraine #3 - Expanding the Perimeter Iron Curtain #20 - Insanity Laughs
Broken Axis #12 - Târgu Frumos: The Second Battle Scenario 1: Preliminaries New Zealand Division #10 - Medaglie d’Oro
Broken Axis #13 - Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack
Last Minute Victory
Author thomaso827
Method Solo
Victor Slovak Republic
Play Date 2017-03-20
Language English
Scenario FiAx001

First game in a while and a rainy first day of vacation, so a great day to try this scenario book. The Slovak force enters from the north and needs to move south on foot to take the hill in the southeast corner of board 21. The Hungarians need to keep as much of the hill as possible and cause casualties to keep the Slovak force from taking back the hill. The city in the middle is a big distraction that I needed to remember was not part of the objctive. I missed that in setting up the Hungarian defense until I re-read the scenario. I decided to leave decoy force in the town to take shots at passing Slovak troops and to jump off from if an assault possibility presented itself. The slow foot movement meant that several turns went by of Slovak movement, and the Slovak command decided to break off a small force to flank the town from the west and stop any attempt to attack the main Slovak force that moved along the east side of the board in a direct approach for the hill. The Slovak guns unlimbered 3 hexes from the dug-in Hungarians holding the hill, puttng themselves at risk from hmg fire but being able to spot and engage the Hungarians while the rest of the force moved to assault. Bombardmen fire had no effect but the assault proceded anyway. initially the Hungarians did great damage to the assault, but in the last turn, a disrupted Slovak hmg platoon that had rallied the turn before joined the assault as the only good order unit of either side in the assault hex. The slovak guns had limbered up when they could no longer risk firing into the assault hex and ended up moving up the hill to take and hold a 40m hill hex. With casualties being 4 steps to none in the Hungarians favor, the game looked like it would be a Hungarian win, demoralized units counted the same as destroyed towards the victory conitions, so only the Slovaks had good order troops on the hill. A small side-show of a fight in the west, where the Hungarians holding the town moved out and assaulted the western Slovak force, ended with demoralied Hungarians having fled back into the town but a demoralized Slovak force stuck where it couldnt assist the attack on the hill. Like I said, the town was a distraction, and both sides would have been better off ignoring it to have the maximum effort for both sides in the attack for the hill. It really came down to the last turn to see who would win. Great game.

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