Panzer Grenadier Battles on April 19th:
Conquest of Ethiopia #29 - Second Ogaden: Battle of Bircut Road to Berlin #68 - Batteries of the Dead
New Zealand Division #7 - Night Action at Takrouna Road to Berlin #69 - Dutch Treat
Too demanding victory conditions
Author dricher
Method Solo
Victor Draw
Play Date 2017-02-04
Language English
Scenario SiFo017

In this scenario a Soviet tank only force must try to dig out German infantry/gun positions. The Germans have a healthy albeit morale challenged force with both OBA and airpower, while the Soviets have unimpressive morale and no support. They have some good tanks, but that accounts for about half of them. At least they are also handicapped with tanks straight from the factory that each of them on a 1 out of 6 has only half movement. On top of that the Soviets have four victory conditions to meet, which summarizes as keeps the road clear not only of Germans, but of any German unit being able to hit a road with direct fire. The Germans must avoid these conditions, and inflict six step losses.

The Germans set up their 88mm on the southeast corner of the woods on board 9, with a huge open fire zone to hammer tanks approaching from any angle. The 75mm IG sets up adjacent, but with the intent of covering the south road (barely) with direct fire to spoil Soviet victory conditions. The 20mm AA sets up on the open hill on board 9 to cover the north road. German infantry lies in wait within the woods along the road to make any attempt to clear it painful. The 37mm guns (3) and remaining infantry of the north force goes into the woods on board 6, two flanking the road, one covering the open fields of board 6. The southern (and decent morale regular troops) force sets up with half the force dug in on the hill on board 5, the remaining foot units right along the board edge hoping to seize the town on board 4 if the Soviet tanks break down. The PzJr hides behind the hill, acting as a last ditch effort to occupy a road hex if needed.

The Soviets divide their tanks into two forces. The tanks with armor 4+ go against the SS since they are all but impervious to any anti-tank gun besides the 88mm, and the armor 2- tanks going against the regular German units since they can easily clobber the PzJr if required.

On the southern approach the Soviets and Germans both race for the town. The Soviets win, and the Germans occupy the road three hexes away. The Soviets spend ample time with direct fire trying to disrupt the Germans before moving adjacent, and finally get the needed result as the HMG disrupts. The Soviets make for the German line. German aircraft concentrate on the southern movement, and manage to cause some level of disruption to the tanks. The Soviets are trying to pummel the Germans from point blank range, so the Germans go on the assault. The HMG is constantly up and down in morale, and can’t get into the assault. Over time the Soviets eventually overpower the Germans, taking out six steps of Inf, two steps of HMG, and the leaders. But it was not without cost. The Soviets lose one step of T26 and one of T37, and leave demoralized tanks everywhere. The Soviets finally recover five steps of T26s and the BT7 and move forward, but the scenario is so close to completion there is no real chance to get into battle with the remaining three Inf and HMG waiting for battle, let alone chase down the PzJr.

On the north thrust, the Soviets go after the forces in the north woods of board 6. OBA and direct fire from German units manage to demoralize the KV2s, and these take forever to recover. The T34s rip into German forces, and eventually run around the northern edge of the woods to beat on the Germans on board 9. But the Germans on board 6 go after all the KVs. In the end, the tanks pulverize a lot of German troops, but both the KV2s suffer a step loss. The T34s crush all the German units on the exposed hill of board 9 (20mm AA plus two Inf), but this takes almost the entire scenario. The 88mm takes a couple shots, but never comes close to taking a step.

In the end, the Soviets lose four steps of tanks, while the Germans lose 26 steps total, plus three leaders. But they still have both roads covered by direct fire (and units sitting on the road in the woods of board 9), and the Soviets do not manage a single one of the four victory conditions. The results are almost to a T as described in the scenario's historical outcome (18 tanks burning, large numbers of squashed SS men), but the game ends in a draw since the Soviets clearly didn’t complete any tasks, and the Germans only achieve four step losses on the tanks. In fact, the last two turns were Soviet tanks trying to stay out of range and contact to prevent the loss.

The scenario isn’t bad to play, but the victory conditions are ridiculous. I can’t see how the Soviets could manage the victory conditions as they would need to nearly eliminate the Germans to achieve a win. And it's tough for the Germans to drive six steps lost if the Soviets run. Trying to get there with only twenty turns, mechanically unreliable tanks, and plenty of woods for the Germans just doesn’t work. I rate this a 1 based on unreasonable victory conditions. Edelweiss Expanded had another tank only scenario called Hunters of the Plains. I rated that one a 2, but my opponent felt it deserved a 3. Comparatively it is a much better scenario with victory conditions that are achievable by both sides. I really recommend between these two going with HofP vice this one.

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