Panzer Grenadier Battles on April 20th:
Road to Berlin #70 - Gasoline Alley
Reasons to stay together
Author campsawyer
Method Solo
Victor Germany
Play Date 2010-01-01
Language English
Scenario BaBu013

This scenario was interesting as it has lone American tanks trying to move around a roadblock of German troops. The problem is that the Germans have the setup and AT guns that can wipe out the M5 Stuarts. The Germans setup in the town on board 11. This gives them many advantages. First the town itself -2 Direct fire plus -1 for hill, so even if the Americans can manage a positive shift that will be wiped out. Second, the Germans can cover all approaches to the town with AT fire. The American tactics, run like hell around the town. So here we go.

Turn 1-3 The Americans move down for the north, taking advantage of the road until the get into the range of the 75mm in 11/0708, then thy take to the country. They split with two M5 platoons going east and 2 going west. This will try to split the German defensive fire.

Turn 4-5 The Americans move into the woods to the northwest and use the woods on the east as cover. The Germans look to shift the 75mm in 11/0708 to try to get some flank shots.

Turn 6-8 On the west of town the Americans reach the edge of the woods and wait to dash across while the Germans setup their 75mm in 11/0609 giving them a chance to kill the tanks as they pass. To the east the American start a dash for past the town. The German Stug IIIB tries Op fire on the fire M5, but misses with both attempts. German infantry move out from the town to try to get close for an assault.

Turn 9-10 The Americans in the west move out from the woods German Op fire from the 75mm hit and kill one American step. The German 50mm misses. The remaining American M5 half platoon is disrupted. In the east the American dash continues and the German StugIIIB scores a hit on the M5 half platoon. The Americans are in trouble, one more step and the dash is over and they will have to fight for the town.

Turn 11-end The Germans win the initiative and kill another M5 step and the American dash is over a fight for the town is the only hope. This is ended on the next German activation with another kill for the StugIIIB. Germans win.

This own was interesting but lacking for the American side. They have a very one dimensional force and the Germans have units and the setup to stop them. Historically, this is accurate but from a game perspective the Americans need more for balance.

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