Panzer Grenadier Battles on April 18th:
Edelweiss IV #5 - Shadow of Olympus Edelweiss: Expanded #3 - Schwimmjäger
Edelweiss IV #6 - Open Sights Road to Berlin #65 - Ambush
Edelweiss IV #7 - Schwimmjäger Road to Berlin #66 - Highway to Hell
Edelweiss: Expanded #1 - Shadow of Olympus Road to Berlin #67 - Canal Line
Edelweiss: Expanded #2 - Open Sights
SS rule the day
Author campsawyer
Method Solo
Victor Germany
Play Date 2010-08-10
Language English
Scenario ElsR014

Whether it is the "American" SS or the German, the SS rule the day. In my play the German SS took the the scenario. The Germans advanced up the east-west road to engage the Americans in the towns on board 24. The Americans setup to defend the board 24 towns as it is quite hard to defend the board 22 towns. Initially the Germans were hit by long range AT fire forcing the infantry to dismount sooner than they wanted to, due to the vulerablity of the halftracks and they count toward step losses and VPs. German tanks have the edge with King Tigers and Panthers that can drive up and they are nearly indestructable to American AT fire. American OBA is the key to keeping the SS infantry at bay. Disrupting, demoralizing and occasional step loss, have the German commander struggling to keep the command together. In my play the German Stbnfr was only an 8/0-0 and very vulerable to morale checks. This slowed the attack, but American dice rolls were poor and had to accumulate kills cheaply with firing are halftracks. They did get lucky and managed a kill on a PzIVh but that was it. The German infantry was able to flank both sides and clear the small town on the ridge and push into the town. German recovery was quite good and even without the field commander the Osters were able to push the attack into the major town. Slowly, the Germans gained the town and destroyed the American AT guns and tanks as well as several infantry units. Germans armor joins the infantry attacks to create assualt groups that get step kills on the first round. American leaders were also killed leaving gaps in the American command. By 11:00 it was clear that the Americans could not take back the town hexes or inflict damage to get the VPs. Germans win 29 VPs to the American 21 VPs.

This scenario was quite good even though the Germans have a significant armor advantage. The Americans need to use their advantage of setup and ambush as many halftracks as possible either before or after they dismount there troops. The Germans must flank the Americans and push for the town hexes with powerful assualt groups. In my case, the later worked but it is definitly worth a second play to see if a better American strategy can be implemented.

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