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Where are the Goumiers?!
Author Schoenwulf
Method Solo
Victor Italy
Play Date 2016-09-02
Language English
Scenario LCDT006

On the morning of December 27, 1942, French troops of the 7e Régiment de Tirailleurs Marocains engaged Italian units from the 1st Battalion, 92nd Infantry Regiment in rough terrain between the villages of Bahalil and Oum-el-Abouab. The French advanced east with HMG/infantry units on the north flank, infantry in the wadi, and Allied Humber and Stuart platoons in the south; artillery and mortars were in the wadi and north woods. The Italians were situated in rocky areas north and east of the ruins, and in the village in the northeast (NEV). The armor group moved forward, but pulled back after being hit by unseen AT fire. French infantry moved out of the wadi and assaulted the Italian in the rocky area. Around 0930 hours, an SM.79 strafed and destroyed Lt. Parveau and his infantry. The Stuarts moved to the north flank joining the infantry and HMG units to move toward NEV; they finally cleared the Italian from the rocky ground around 1100 hours. The French Commandant was eliminated along with the 65mm gun unit around the same time putting Lt. Theirren in charge. Throughout the battle, the Italian OBA was deadly, eliminating mortar platoons, artillery and a wagon, while also slowing the advance of the infantry and HMG groups. As the French moved toward NEV, fire from the town destroyed the Humber platoon and slowed the advance of the foot units. Moroccan units finally arrived from the south at 1145 hours, but were too late to really help the beleaguered assault force in the north. Even though Capitane Leduc arrived with them to take command, Italian infantry in NEV held out and the French were forced to retreat.

This is a 35-turn scenario carried out over rough terrain with mud rules in effect on two horizontal maps. To win, the French must control three villages and ruins, while not losing more than twelve steps. The latter situation with step loss creates tension, as tanks count double, and the Italians are well fortified with AT fire. In this case, step loss ended the scenario during the 18th turn, as the French lost their 13th step trying to take NEV, which is the difficult objective to control because of the distance from French lines. Closing that ground over mud and under bombardment from Italian OBA can result in significant casualties, but the French need to gain control. It is also difficult to soften the defenses in NEV, as the French don’t have much OBA or strong enough bombardment units considering the protection afforded by the town hex. At game end, the French were clearly in control of all ruins and town hexes except for NEV, which was being stormed with a pretty strong assault group. The Italians were reeling with many demoralized units and very little anti-tank capacity; had the French taken NEV without losing two steps in the process, they would most likely have prevailed. The late arrival of the Moroccan troops also hurt the French cause. Six fog-of-war rolls moved the game along, which favored the Italians, and some very handy die rolls against the strong French units helped them achieve victory. Total steps lost were 18 for the Italians to 13 for the French, but still an Italian victory.

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