Panzer Grenadier Battles on April 19th:
Conquest of Ethiopia #29 - Second Ogaden: Battle of Bircut Road to Berlin #68 - Batteries of the Dead
New Zealand Division #7 - Night Action at Takrouna Road to Berlin #69 - Dutch Treat
Stuck in Sened Station
Author thomaso827
Method Solo
Victor Germany, Italy
Play Date 2016-07-22
Language English
Scenario AAAD015

This looked like a sure thing for the US troops. I set up the Italians Bersaglieri in town with the Major and Captain, with the Italian infantry in the wadi north of town, the 88 and German LT on the hill to the north, on the southwest crest where it could range in well across the board, and the Italian AT guns and mortar with an LT on the hill south of town, again along the northwestern crests, the LT with the AT gun in the center of the 3 so he could direct fire. First blood was drawn on turn 3 as the T-30 got a bit too close to the 88 and was destroyed in a single shot. The M3/105 and M3/81 moved close enough to bring the 88 under fire and in a few more turns destroyed it completely. The M-3 Stuarts headed towards the hill to the south to engage the AT guns and mortar there, trying to clear the way for the halftrack mounted infantry and engineers to assault the town, and the truck mounted troops maneuvered along the long wadi on board 78 and then between the town and the southern hill on 79 after the town and AT guns were being engaged, heading for the board edge. Although Italian OBA killed 1 truck and it's riding infantry and disrupted another, the US managed to get a single step M3 tank unit and enough trucks with troops loaded to clear the needed 10 steps, just in case they managed to take the town and eliminate the stores. As the US took the southernmost hex, the engineer platoon succeeded in destroying the stores in that hex, but another platoon failed turn after turn to destroy the stores in the eastern hex, while a US captain lead an assault in the northern hex, trading disruptions and demoralizations with the Bersaglieri holding there but never managing to kick them out and destroy the stores. The exchanges of fire and attempts at blowing the stores in the eastern town hex lasted right to the bitter end, keeping the game exciting all the way through the 18 turns. Great game.

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