Panzer Grenadier Battles on March 28th:
Spearhead Division #15 - Dillenberg
Definitely Not Ready for Prime Time
Author Schoenwulf
Method Solo
Victor Germany
Play Date 2016-05-24
Language English
Scenario AAAD007

At 1130 on December 2nd, 1942 the 10th Panzer Division engaged units from Combat Command B of the USA 1st Armored Division west of Tebourba. The Germans were dug in on hills both north (Pz.IIIH and Pz.IVH) and south ( 75mm and Pz.IVF2) of the road with the USA forces approaching from both the east and south. The American armored forces did a feint on the north hill while concentrating on attacking the German units on the south hill. However, the German firepower was too powerful and concentrated; by 1245, the American forces were down to 3 Lee, 1 Stuart, 1 M6 and 1 M3/75 platoons. These latter units retreated to attempt to rally for a final attempt to break the German defenses. Only a single Lee platoon rallied to sufficient strength to displace the Germans, but it was eliminated at 1415 hours. The remaining American units were still compromised and left the battle.

The German placement, dug in on the hills, was as follows: Pz.IIIH (hex 0614), Pz.IVH (0811), Pz.IVF2 (1006), 75mm (0906). Based on the range, location and firepower advantage of the Germans, it was extremely difficult for the Americans to either eliminate 5 German steps or gain hill control on either side of the road. By the time an American unit can get a German one in range, the German receives a negative 1-2 column shift based on the dug-in status and hill advantage. This substantially reduces any chance for a hit by the weak firing strength of the US units, who are under fire all the way as they close. Similarly, it is difficult to get in position for a crossfire before the Germans can destroy the American unit(s). In this case, the USA lost 39 steps, and the Germans were untouched. The only real use for this scenario, other than to experience the historical frustration of the Americans going up against a superior German force in the actual skirmish, would be to balance an experienced American player competing against a novice, who would have some fun lighting up the former player’s tanks.

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