Panzer Grenadier Battles on April 25th:
Army Group South Ukraine #2 - False Hope Hammer & Sickle #39 - Insanity Laughs
Army Group South Ukraine #3 - Expanding the Perimeter Iron Curtain #20 - Insanity Laughs
Broken Axis #12 - Târgu Frumos: The Second Battle Scenario 1: Preliminaries New Zealand Division #10 - Medaglie d’Oro
Broken Axis #13 - Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack
fun with cavalry
Author t1M0t8yk (Soviet Union)
Method VASSAL
Victor Draw
Participants unknown
Play Date 2016-04-23
Language English
Scenario RtBr038

This was the first time I used cavalry in PG. Rich set up his Flemish SS distributed relatively evenly among the six town hexes on board 17 and dug in to a few hexes adjacent. An exception were his mortars, which he set up in the woods north of the bigger town. The strong AT guns were in the big town, and the weaker AT guns were in the small town. He also set up a Leutnant "Ubermensh" (10-1-1) next to the small town.

My plan was to move in from the southwest, occupying the town on board 15 and hide the cavalry in the forest. Armor would approach the small town, using it to screen the strong Flemish AT gun in the big town. I'd use the armor and abundant Soviet OBA to soften up the small town defenders until I'd pull the trigger on the cavalry to take the town.

The first part of the plan worked well. In fact, perhaps better than expected, since I got off lucky shots killing Leutnant Ubermensch and destroying the weaker AT guns. By around turn 10 the Flemish defenders of the small turn were all disrupted or demoralized, so I moved the cavalry out. The problems were well-placed HMGs in the bigger town and the large targets that are cavalry. My cavalry charges worked to some extent, but I took heavy casualties. Rich was also able to reinforce with fresh troops along the road connecting the towns.

After 17 turns I had the upper hand in one town hex of the smaller town of board 17, and the Flemish defenders of the other town were in bad shape. However, I had taken too many casualties. Step losses stood at 14 Flemish and 7 Soviet. We figured it was very unlikely in three turns that Rich would kick me completely out of the small town, and I would eliminate eight more Flemish steps without losing another. So we agreed to a draw.

I look forward to playing cavalry again. They were fun. Seems like a rural assault is where they would really shine.

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