Panzer Grenadier Battles on April 25th:
Army Group South Ukraine #2 - False Hope Hammer & Sickle #39 - Insanity Laughs
Army Group South Ukraine #3 - Expanding the Perimeter Iron Curtain #20 - Insanity Laughs
Broken Axis #12 - Târgu Frumos: The Second Battle Scenario 1: Preliminaries New Zealand Division #10 - Medaglie d’Oro
Broken Axis #13 - Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack
Korean War: Pusan Perimeter, scenario #28: Day Two Taejon Flanked!
Author JayTownsend
Method Solo
Victor North Korea
Play Date 2016-03-24
Language English
Scenario KWPP028

Korean War: Pusan Perimeter, scenario #28: Day Two Taejon Flanked!

A big scenario with both sides trying to control the most town/village hexes on all four maps for the victory. The North Koreans have infiltrated the American lines in force and have to enter some units on all four maps while the disorganized American units must defend with some units on all four maps, not knowing where the NKPA units will enter but really the biggest prizes are on maps 92 and 93. Map 93 in fact has 11 town hexes out of the total of 22 so both attacker and defender will have to adjust units from the other maps and collide in the two major urban areas making some initial mobile actions as well as the urban combat.

I’ll make a short AAR out of this longer but very interesting battle. I got greedy in my initial American setup, thinking I could defend 16 out of the 22 town/village hexes plus an on-board artillery park which cost me the game and gave the North Koreans the victory with a 13-9 town hex count. When I do it over again, I’ll pull back most the American units to defend on map 93 plus one or two town hexes on another map giving me a more concentrate force. The NKPA brought their units together to make two major forces and one minor one that took out the American artillery park first, so that they could dominate the battlefield with their off-board artillery. Three T-34/85 stacks can make a nice death star for adjacent American Infantry in town hexes and while those 75mm Jeeps can take nice pot shots but if they stick around too long, they disappear very fast. Also that M16 halftrack is feared by the NKPA infantry units but if you get careless with it as I did, the NKPA SU-76 popped a shot off eliminating half a step and sending the other half off demoralized never to really recover.

Overall, a very good scenario to play, with a lot of options in setup, attack, defense, and overall strategies. Normally attacking American units in town hexes is not wise but with their morale at 7/5, there is a good chance either side could win this scenario.

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